Mitchell Waldrop (Author) – The Dream Machine [Part 1 of 3] (Aug 2021)
…to tie all these research groups together, Licklider realized, as he had recognized from the Project Sage days – remember those radar centers were tied together with phone lines – he imagined all these centers tied together with phone lines. In the famous memo he wrote in April 1963, he had commissioned all these groups – some of the most famous names in computing were on this distribution list. He wrote a memo titled ‘To the Members and Affiliates of the Intergalactic Computer Network.’ It’s clear from the context and the way he starts the memo that he’s talking about the people, not the wires, but what he talks about in the memo are the wires. ‘How do we get everybody working together so we don’t have a Tower of Babel effect? How do we make sure that our programs work with each other and so forth?’
– Waldrop @ 50:32
Chapters
Abstract
Part 1: From Switches to Screens
The landscape of modern computing, from its genesis to the role it plays in today’s society, is a complex amalgamation of multiple ideas, innovations, and individuals. The evolution of computing and software has profoundly impacted our civilization, with technology like the internet and personal computers shaping our world in transformative ways. In his book, “The Dream Machine,” Mitch Waldrop paints an intricate picture of computing history, focusing not only on technological aspects but also on the pioneers, many of whom remain unsung, who helped craft these innovations.
At the core of Waldrop’s perspective is the concept that the evolution of computing wasn’t linear but was marked by distinct, revolutionary phases, each characterized by unique technological and theoretical advancements. From the 1930s, when foundational ideas about hardware, software, and information emerged, to the present day marked by the internet’s profound influence, Waldrop’s chronicle offers a comprehensive journey through the epochs of computing.
A key shift came in the 1940s, with the transition from analog to digital computers. Driven by the computational demands of World War II, this transition brought forth key contributions from individuals like Claude Shannon. Shannon’s insight into using switches for logic and binary arithmetic formed the digital computing backbone. A notable manifestation of these ideas was the ENIAC, the first “electronic computer,” which publicly debuted in 1946.
World War II played a catalytic role in computing’s evolution, not just accelerating technological innovation, but also fostering an environment for idea generation and cross-disciplinary collaboration. The war-induced urgency to solve complex problems led to projects like the Manhattan Project, ENIAC, and MIT’s Radiation Lab, where mathematicians, scientists, and engineers coalesced. This convergence of diverse minds and disciplines led to groundbreaking developments like the invention of radar and the birth of cybernetics.
The 1950s saw the advent of batch processing computers like the ENIAC, ideal for tasks like payroll calculations. However, against the backdrop of the Cold War and the perceived Soviet atomic threat, real-time interactive computing began to emerge. MIT’s “Whirlwind” project, the prototype for the Sage Project’s computer-driven, real-time radar system, laid the groundwork for the advent of personal computing and the internet.
J.C.R. Licklider, a figurehead in the Sage Project, envisioned machines helping synthesize and share knowledge, plot data, and enable collaboration—a concept he articulated in 1960 as “man-computer symbiosis.” His vision extended to the emergence of networked personal computers and played a foundational role in developing digital libraries.
In the 1960s, Licklider’s vision guided the Defense Advanced Research Projects Agency (ARPA) in pioneering their first computer research program. The agency’s hefty funding from the Pentagon was channeled towards projects focusing on artificial intelligence and advanced computer research, eventually paving the way for the creation of the ARPANET, the precursor to today’s internet.
Despite these advancements, the majority of the ARPA community still thought in terms of traditional batch processing computers and teletypes. Douglas Engelbart, an ARPA-funded researcher, had a different perspective. His focus on enhancing human abilities through computers eventually led to the revolutionary demonstration in 1968 where Engelbart showcased features we now associate with standard desktop computing. However, the initial reception of Engelbart’s innovations was mixed, as it took almost two decades for interactive computing to gain commercial popularity.
The 1970s marked the genesis of personal computing, primarily driven by Xerox Corporation’s investments in their research center, Xerox PARC. Xerox’s team of researchers developed the first bit-mapped personal computer, the mouse, and Ethernet, contributing to the modern concept of desktop computing. However, despite these breakthroughs, Xerox failed to dominate the personal computing market. They remained focused on high-end systems for Fortune 500 companies, while hobbyist personal computers started to penetrate homes and schools, thereby catalyzing the mass adoption of personal computing.
Today, as we navigate a digital world profoundly influenced by the advancements in computing and software, it is crucial to acknowledge the manifold ideas, individuals, and innovations that have shaped our tech-centric reality. Waldrop’s chronicle serves as a reminder of the journey our digital civilization has embarked upon, and more importantly, the possibilities it holds for the future.
Notes by: empiricist