Alan Kay (VPRI Co-founder) – FUTUREWEI Workshop (Dec 2019)


Chapters

00:00:00 Heuristics for Design and Invention
00:07:21 Key Insights on Design, Problem Finding, and Innovation
00:13:50 Past, Present, and Future in Computing
00:17:04 Rethinking Computing for the Future: Beyond Labels and Stereotypes
00:22:04 A Heuristic for Educational Innovation
00:27:01 Understanding Human Psyche for User-Centered Design
00:36:48 Visionary Research and the Future of Computing
00:41:04 Human-Machine Communication and Interface
00:43:14 Engelbart's Vision: Creating Augmented Humans through Cooperative Computing
00:50:33 Visualizing Complex Systems
00:53:47 Dynamic Land: Blending Physical and Digital Worlds
00:56:00 Ubiquitous Computing and Its Implications

Abstract

Article Harnessing Heuristics and Vision to Shape the Future of Computing

In the rapidly evolving landscape of technology, where computing is as vital as the printing press, a revolutionary approach to problem-solving and invention is emerging. This article delves into the nuanced world of heuristics for invention and design, drawing insights from seminal works like George PĆ³lya’s “How to Solve It,” and exploring the implications of these approaches in various fields. It reveals how combining multiple heuristics can lead to more elegant and effective solutions, using examples such as the “10 Things” heuristic and Marvin Minsky’s multi-perspective approach. The discourse then transitions into the fields of design, science, and engineering, emphasizing the unique essence of design in problem-solving. It showcases how great visions, like those of ARPA and Xerox PARC, catalyze innovation, highlighting the significance of funding and environment in nurturing groundbreaking ideas. Lastly, it probes into the future of computing, discussing the potential of augmented reality, ubiquitous displays, and the need for expansive screens, underscoring the intersection of art and technology in shaping our future.

Main Ideas:

1. Heuristics for Invention and Design: This section discusses the use of heuristics as vital tools in problem-solving and design. It underscores the importance of heuristic approaches in complex situations, emphasizing how they can be developed and utilized to navigate intricate systems like the patent process. Additionally, it stresses the importance of identifying unique and valuable problems and the use of visual aids to enhance design work.

Categories and Labels Limit Thinking:

Categories and labels can confine thinking by imposing restrictive viewpoints and stereotyping concepts, inhibiting a deeper grasp of complex ideas. Using labels like “elephant” restricts thinking to preconceived notions and short-circuits descriptions.

Avoiding Labels in Conference Titles:

Conference titles often carry too many specific labels, limiting discussion. Removing labels allows for broader consideration of actual needs and potential solutions. For instance, changing “The Future of Personal Computing” to “The Future Conference” broadens the scope of discussion.

Visualizations and Understanding: Screens vs. Posters and the Importance of Size:

The screens we are accustomed to are inadequate for serious thinking. Situations like space flights demand simultaneous attention to numerous factors, including human and machine inputs, visualizations, and processes. The limited size of screens restricts the amount of information we can perceive, hindering our ability to grasp the full picture. Large posters enable the display of more information, allowing for the concurrent observation of multiple aspects. High-resolution posters demonstrate the inadequacy of small screens for complex decision-making.

2. Implications of Heuristics: Heuristics’ value extends across various fields, with their diversity and combination leading to more effective solutions. This part examines how making and iterating can generate new heuristics, enhancing problem-solving abilities.

Contextual Boundaries and Heuristics:

Establishing the right context is crucial for exploring ideas and identifying great problems. Once a context is established, it disappears, and the focus shifts to achieving goals within that context. Heuristics help in finding the right context and identifying great problems.

The Need for Augmenting Intellect:

Machine learning lacks intellect and needs augmentation to become genuinely useful. “Augmenting intellect” is a more precise goal than “improving intellect” because it acknowledges the role of tools in cognitive enhancement.

Heuristic for Identifying What Is Needed:

Take any set of sentences, titles of talks, or anything else, and assume it is below the threshold of what is actually needed. Ask what is actually needed and what threshold we have to get past.

3. Key Points in Heuristic Application: Covering topics from the necessity of new mathematics for organizing heuristics to the concept of “avoiding premature problem solving,” this segment focuses on the strategic application of heuristics in problem identification and solving, and how it differs from traditional education methods.

The Future of Computing and Vision: Addressing the current state and future of collaborative systems, artificial intelligence, and the importance of user interface innovation, this part explores Engelbart’s vision of augmented humans and the role of tools in shaping thoughts and actions.

Licklider’s “Human-Computer Symbiosis”:

Licklider’s original title for his paper was “Human-Computer Symbiosis,” which was later changed to “Augmenting Human Intellect.” Engelbart emphasized the significance of augmenting human intellect rather than focusing solely on computers and symbiosis.

Psychological Models in User Interface Design:

User interfaces should consider the limitations and capabilities of human cognition and behavior. The visual field can hold about 100 things at once, while we can only consciously think about 4-7 things at a time. These two ideas must be considered in designing user interfaces and experiences.

Dynamic Land as a Model for Cultural Learning:

Humans are social and cultural beings who need to interact and collaborate with each other to thrive. The need for humans to understand what’s going on around them, play with others, and augment their abilities. Embodied interaction, where people can see each other’s faces and interact in a physical space, is crucial for effective communication and learning. Technology can be used to create augmented reality (AR) environments that blend the physical and digital worlds, facilitating new forms of learning and collaboration. AR systems, like Dynamic Land, can project virtual objects and information into the physical world, allowing users to interact with them as if they were real. Dynamic Land is an AR system developed by Brett Victor that uses projectors and video cameras to create an immersive learning environment. The system allows users to interact with virtual objects and information superimposed on the physical world, fostering a deeper understanding of complex concepts. AR technology has the potential to revolutionize learning by providing engaging and interactive experiences that bridge the gap between the physical and digital worlds. AR can help learners visualize abstract concepts, collaborate with others in new ways, and explore different perspectives.

5. The Role of Environment and Funding in Innovation: This section highlights the impact of environment and funding on innovation, using examples from ARPA and Xerox PARC. It discusses how a great vision can attract top talent and align efforts towards groundbreaking research.

Alan Kay’s Insights on Technology, Innovation, and Education:

Alan Kay envisions a future where displays and internet connectivity become ubiquitous, enabling us to live within a digital environment. Kay emphasizes the significance of supporting systems with promising ideas, particularly those that challenge conventional wisdom. Kay suggests a heuristic or principle: the quality of the outcome is strongly correlated with the quality of the funding. Kay quotes Picasso’s advice: “Learn the rules like a pro so you can break them like an artist,” encouraging innovation and creativity. Kay concludes with an exhortation to “go play,” emphasizing the importance of experimentation and exploration in the pursuit of innovation.

6. The Intersection of Art and Technology: The final part delves into the fusion of art and technology, discussing projects like “Dynamic Land” and the future of displays in everyday objects, emphasizing the need for expansive screens for complex tasks.

The Ultimate Cat Toy: A Great Vision:

Computers have the potential to become interactive intellectual amplifiers for everyone, universally networked worldwide. This vision, articulated by Alan Kay, highlights the transformative potential of technology.



In conclusion, the article weaves together the threads of heuristics, visionary thinking, and the fusion of art and technology, presenting a compelling picture of the future of computing. It emphasizes that to truly revolutionize the field, a blend of creative thinking, robust funding, and an environment that fosters innovation is essential. This fusion is not just about technological advancement but also about reimagining our interaction with technology, making it more intuitive, expansive, and aligned with our cognitive and cultural needs. The future of computing, as seen through this lens, is not just a progression but a transformative journey that redefines the boundaries of imagination and possibility.


Notes by: ZeusZettabyte