Alan Kay (Disney Imagineering Fellow) – A Vision of New Age | Los Angeles Broadcast Promotion & Marketing Executives (1988)


Chapters

00:00:00 Understanding the Convergence of Communication Mediums
00:02:13 Predicting the Unpredictable: The Future of Computing and Connectivity
00:07:06 The Future of Computing: From Remember and Type to Ask and Tell
00:13:00 Three Ways of Inventing Things
00:15:45 Predicting and Creating the Future
00:23:29 Human Traits as Amplifiers of Technology
00:29:10 Visual Perception and Mental Reconstructions
00:34:58 Human-Computer Symbiosis: Exploring New Frontiers in Computing
00:48:04 Interactive 3D Graphics Environments
00:54:27 Future of Computer Graphics and Simulation

Abstract

Revolutionizing Perception and Innovation: A Glimpse into the Future of Computing and Human Interaction

In a groundbreaking exploration of computing’s evolution and its intersection with human perception and innovation, experts like Alan Kay delve into the transformative journey from centralized computing to the dawning age of ubiquitous technology. Central to this journey is the profound shift in how we interact with media and technology, moving from passive consumption to dynamic engagement. The article weaves together insights on the metamorphosis of media, the evolution of computing through various ages, and innovative approaches in technology development. It culminates in a futuristic vision where computers transcend their traditional roles, becoming integral parts of immersive worlds and amplifiers of human capabilities.

Main Ideas and Expansion

Evolution of Media and Communication:

The traditional passive media is evolving into an interactive format, enhancing user engagement. Alan Kay emphasizes this transformation, highlighting the crucial interplay between human and technology communication. He envisions media evolving into dynamic platforms that revolutionize our engagement with information and each other. Kay foresees interactive media transforming education, making it more immersive and interactive. Furthermore, he predicts dynamic graphics on personal computers within the next five to seven years, akin to the impact of desktop publishing.

Predictions and the Future of Technology:

The unpredictability of technological evolution, highlighted by historical mispredictions, makes the future uncertain. The evolution from processing tools to an integrated communications network marks a fundamental change in computing. Kay, acknowledging McLuhan’s idea that tools shape humans, stresses the difficulty in predicting significant future changes. He suggests the most impactful future developments are often unpredictable yet profoundly influential.

Ages of Computing:

The transition from centralized computing to personal computers marked a significant shift in user control and access to computing power. The rise of ubiquitous computing, emphasizing portability and natural language interaction, further transformed our interaction with technology. Kay envisions the third age of computing around 1995, featuring portable devices and transparent network connections, akin to the evolution of the telephone system.

Approaches to Innovation:

Kay, as an Apple Fellow, focuses on combining existing ideas and identifying customer needs for innovation. He stresses the creation of unique needs, as illustrated by the telephone and Xerox machine, underscoring the role of innovation in market and user experience development. He advocates for user-centered design and expresses excitement about the future possibilities in interactive media.

Human-Computer Interaction and Perception:

The user interface significantly impacts technology accessibility and understanding. Our dynamic perception, shaped by beliefs and context, influences our interaction with technology. Kay predicts a shift in human-computer interaction towards more intuitive forms, such as “see and point” and “ask and tell.” He foresees the obsolescence of printing as portable devices become capable of storing and manipulating information.

Virtual Reality and Graphics Revolution:

The development of virtual reality systems and advanced 3D graphics engines is creating transformative experiences. Kay discusses the potential of dynamic graphics in revolutionizing computer usage and mentions the Viverium project by Apple, which envisions computers as immersive worlds enhancing human capabilities. He also reflects on the impact of computers in creative fields and the emergence of a vast communications network.

Reconstructive Nature of Human Perception:

Human perception is a dynamic reconstruction influenced by context and beliefs, evident in our perception of thumb size and upside-down faces. The brain’s separate regions for face and eye/mouth recognition can cause conflicting information processing, demonstrated through experiments with dogs and their innate startle response to distorted faces.

Alan Kay’s Concepts of Human Mentality and the Potential of User Interfaces:

Kay proposes the concept of multiple mentalities within the human psyche and the significant impact of user interface design on human capabilities. He introduces intelligent agents as entities assisting in information and task management. His HyperCard stack demonstrates the fusion of media and user interfaces, highlighting the potential for intuitive interaction. Kay’s exploration of concepts through interactive simulations emphasizes the importance of linking information for effortless navigation and learning.

The Intersection of Human Exploration, Virtual Reality, and 3D Graphics:

Virtual reality systems offer extensive immersion, with gesture recognition enhancing control and interaction within virtual worlds. Dynamic 3D graphics engines provide real-time visual feedback, exemplified by flight simulators’ vast, responsive virtual worlds. These systems’ realism is enhanced by extensive databases, intricate details, and complex lighting effects.

Viverium: A Simulated World:

Kay’s educational project at Apple, Viverium, uses computing resources to create a simulated world for animals, exhibiting autonomous behavior based on programmed mentalities. This project demonstrates the potential of technology in creating complex, lifelike simulations.

Decorator Crab Simulation:

A two-minute simulation of a decorator crab is showcased, rendering 60 full frames per second. This simulation emphasizes the self-motivated behavior of the animals, realistically interacting with each other and their environment.

Sea Anemones and Venomous Spines:

Kay elaborates on the symbiotic relationship between decorator crabs and sea anemones, where crabs use venomous spines from anemones for defense. This illustrates the complexity and interconnectivity of the simulated ecosystems.

The Changing Context of Computing:

Kay stresses the importance of adapting to the evolving landscape of computing technology. He believes that what seems impossible today will become feasible in the near future, reflecting the rapid pace of technological advancement.

The Computer as a World, Not a Box:

Envisioning the computer as a world to be entered and interacted with, rather than a mere physical device, Kay highlights the significance of simulation and connection in leveraging computing technology.

The Transcendent Power of the Human Mind:

In conclusion, Kay emphasizes the human mind’s ability to simulate and connect, which is key to unlocking the potential of computing technology. This transcendent power fuels the ongoing evolution and innovation in the field of computing.

Concluding Insights

The journey of computing from its early stages to the futuristic vision of immersive, interactive worlds underlines a fundamental shift in our interaction with technology. The insights provided in the article illuminate not only the technological evolution but also emphasize the crucial role of human perception and innovation in shaping the future. As we stand at the forefront of these technological advancements, the article leaves us contemplating the vast possibilities and profound implications of this ever-evolving relationship between humans and computers.


Notes by: oganesson