Why Convolutional Neural Networks Fail: Convolutional neural networks struggle with higher-level object recognition tasks because subsampling loses information about the precise spatial relationships between features.
Equivariance vs. Invariance: Invariant representations aim to eliminate irrelevant information like lighting and viewpoint, but this approach is flawed. Instead, we should strive for equivariant activities where neural activities change with object movement, but the underlying shape knowledge remains invariant in the weights.
The Connection Between Computer Graphics and Animal Vision: Both computer graphics and animal vision have no problem with viewpoint. In computer graphics, viewpoint is handled using a hierarchy of parts and matrices that linearly relate the poses of the whole and its parts.
Understanding Shapes Through Coordinate Frames: Humans impose coordinate frames on objects and relate them to understand shapes. Cartesian coordinates have been instrumental in this understanding.
Recognizing Countries: People often fail to recognize countries depicted as outlines without additional context.
00:05:30 Object Recognition and the Influence of Coordinate Frames
Knowledge and Perspective Influence Object Recognition: Our knowledge and perspective significantly impact our ability to recognize objects. Rotating an object may make it unrecognizable despite theories suggesting otherwise.
Example of a Tilted Diamond: A tilted diamond or an upright square can be perceived differently, affecting our awareness of right angles. When seen as a diamond, right angles are less noticeable, but when viewed as a square, they become more prominent.
Mental Task Involving a Wireframe Cube: Participants imagined a wireframe cube and pointed to its corners. Most people struggled to identify the cube’s corners correctly due to its unfamiliar orientation. This demonstrates the influence of our normal coordinate frame on object recognition.
Cube’s Three-Fold Rotational Symmetry: The cube has three-fold rotational symmetry around a specific axis. This symmetry becomes apparent when the cube is viewed in a particular orientation.
Illusions with the Cube: The cube can be perceived as a crown with triangular flaps or a zigzag with a central rectangle. These different interpretations highlight the brain’s ability to represent objects in multiple ways.
Internal Representations and Coordinate Frames: The brain represents objects relative to coordinate frames. The ring of rods in the cube can have various internal representations, demonstrating the brain’s flexible representation of objects.
00:10:19 Mental Images as Structural Representations
The Representation of Mental Images: Mental images are representations of objects or scenes that are stored in our minds. Psychologists represent mental images as structural descriptions, which are hierarchical organizations of parts and their relationships. Each part in a structural description is related to the whole object and to the camera’s viewpoint.
Computer Graphics and Computer Vision: Computer graphics involves taking a structural description of an object and rendering it as a 2D image from a specific viewpoint. Computer vision is the inverse of computer graphics: it takes a 2D image and reconstructs a structural description of the scene.
The Purpose of Mental Images: Mental images are used for various cognitive tasks, such as: Reasoning about spatial relationships Planning and navigation Mental rotation of objects Object recognition
Mental Rotation and Object Recognition: Mental rotation is the process of mentally rotating an object in our minds to match it with a stored representation. Object recognition involves comparing a mental image of an object with the current visual input to identify the object. The timing of object recognition suggests that mental rotation is not the primary mechanism for object recognition.
00:16:26 Neural Network Representation of Geometric Relations in Computer Vision
Why Mental Rotation is Necessary for Object Recognition: Mental rotation is a crucial step in object recognition, especially when an object is presented in an unfamiliar orientation. Evidence suggests that during mental rotation, the brain continuously changes its representation of the object to match the unfamiliar orientation. The handedness of an object can be determined by computing the determinant of the viewing transform matrix, which is a complex operation that cannot be directly computed from the neural representation. Mental rotation allows the brain to align the object’s representation with a familiar orientation, making it easier to determine its handedness.
Pose Estimation and Geometric Relations: A proposed representation for object recognition in computer graphics and computer vision involves extracting part poses, such as the pose of a mouth or nose. The pose information is represented by a vector of values, including position, orientation, and size, similar to the representation used in computer graphics. Knowing the pose of different parts allows for checking whether they fit together correctly to form a complete object. This representation captures geometric relations as linear operations, enabling extrapolation to different sizes, orientations, and positions.
Extrapolation and Linear Models: Current computer vision approaches rely on statistical methods and large amounts of data to handle variations in object viewpoints. A more efficient alternative is to use linear models, which can extrapolate knowledge effectively even with limited data. Linear models are preferred for extrapolation because they exhibit consistent behavior as input values change, unlike non-linear models that require complex adjustments.
Conclusion: The proposed representation using pose vectors and linear models provides a robust framework for object recognition and pose estimation, enabling generalization to different sizes, orientations, and positions, even with limited training data.
00:23:00 Learning Geometric Relationships for Image Generation
Introduction: Geoffrey Hinton presents a simplified example using factor analysis to demonstrate how geometric relationships between parts are crucial for shape recognition.
Factor Analysis Model: Charlie Tang used factor analysis to model the pose vectors of five ellipses, representing a face or a sheep. The model learns a linear relationship between the pose of the whole shape and the poses of its parts.
Generation from the Model: By manipulating the factors, the model can generate new shapes with different orientations and sizes, preserving the geometric relationships. This demonstrates the model’s ability to generalize beyond the training data.
Comparison with Deep Neural Networks: Hinton criticizes deep neural networks for their inability to perform such massive generalization and suggests modifications inspired by computer graphics.
Overcoming Cheats: The initial model assumes knowledge of the shape (face or sheep) and the correspondence between ellipses and facial features. However, both of these limitations can be overcome with additional training.
Assigning Ellipses to Blocks: Hinton proposes an exhaustive search to assign ellipses to the correct blocks in the factor analyzer. Alternatively, a feedforward neural network can be used to initialize the search.
Mixtures of Factor Analyzers: To handle multiple shapes, a mixture of factor analyzers can be employed. Each component of the mixture learns to represent a different shape.
Handling Distortions: The model can also cope with significant distortions in the input data. It can distinguish between faces and sheep even when presented with distorted ellipses.
00:28:08 Extracting Primitive Parts and Poses from Images
The Power of Capsule Networks: Capsule networks can generalize viewpoints and distortions that they have never seen during training. This significantly reduces the amount of data required to train the network. Capsule networks are inspired by the idea of a graphics representation inside the neural network.
De-rendering the Image: To get capsule networks to work, we need to “de-render” the image to obtain primitive parts with their poses. De-rendering is a highly nonlinear operation, but GPUs are very good at it.
Capsules: Capsules encapsulate the results of internal computation into a few numbers. Each capsule outputs the x-coordinate, y-coordinate, and intensity of the thing it likes to find. Capsules are trained to find different fragments without being told the origin or type of the fragment.
Training Capsule Networks: One method is called transforming autoencoders. Another method involves defining a simple decoder with a fixed template for each capsule. The template can be translated, scaled, and plunked down in the image.
Autoencoder Architecture: The autoencoder consists of the image, capsules that output numbers, and biases that are learned by each capsule. The template is independent of the input and learns slowly over time.
00:31:49 Capsule Networks: A Novel Approach to Shape Recognition
The Capsule Network’s Reconstruction of MNIST Digits: A capsule network was developed to reconstruct MNIST digits using simple components called capsules, each representing a specific part of the digit. The capsule network efficiently reconstructed digits using a limited set of learned templates, capturing key features of the shapes.
Applying Factor Analysis to Pose Vectors: Using factor analysis on capsule outputs, the network learned to represent digits in a linear manner, capturing their structural variations. The resulting factor means provided clean representations of digits, showing clear clustering of different digit classes.
Reconstruction Using Non-Linear Transformations: Subtracting and adding standard deviations from the factor means allowed for non-linear transformations of digit poses, reconstructing distorted digits accurately.
Sparsity and Dropout for Robust Reconstruction: The capsule network utilized sparsity or dropout to select a random subset of capsules during training, improving reconstruction performance. This approach enhanced the network’s ability to reconstruct digits even under significant translations.
Factor Analysis on Sparse Capsule Outputs: The network employed factor analysis on sparse capsule outputs, enabling efficient computation of factor values during training. The computational cost of matrix inversion was reduced due to the directed nature of the graphical model, allowing for individual matrix inversions for each training case.
Cross-Correspondence of Capsule Activations: Capsule activations exhibited cross-correspondence between similar features in different digits, such as the loops of the digits 3 and 5. This demonstrated the network’s ability to learn the correspondence between different parts of similar shapes, aiding in shape recognition.
00:40:10 Transforming Autoencoders for Learning Low-Level Features
Background Information: Convolutional neural networks (CNNs) have been successful in image recognition tasks, but they require a lot of data to train. Transforming autoencoders (TAEs) are a type of neural network that can learn to extract meaningful features from images by using information about image transformations.
Key Insights: TAEs can be used to learn low-level features from images by providing the network with pairs of images and the transformation that was applied to generate the second image. This approach provides the network with more information than simply providing it with static images, as it allows the network to learn the relationship between the transformation and the resulting image. TAEs can be used to learn pose parameters, such as translation, rotation, and scaling, which can be useful for tasks such as object recognition and tracking. TAEs can be used to learn representations of images that are similar to those used in computer graphics, which can make it easier to manipulate and transform images.
Challenges: TAEs are more difficult to train than CNNs, as they require more data and more complex models. TAEs are not as widely used as CNNs, and there are fewer resources available for researchers and practitioners who want to use them.
Applications: TAEs have been used for a variety of tasks, including object recognition, tracking, and manipulation. TAEs are particularly well-suited for tasks that involve images with a lot of motion or deformation, such as videos or images of objects in motion.
00:44:46 Neural Network Reconstruction of Stereo Images
Training the Network: Geoffrey Hinton’s work involved feeding a neural network with tiled local fields stereo image pairs and asking it to reconstruct a transformed stereo pair. The network had to understand the depths of objects and transform the 3D structure according to the given change in viewpoint.
Network’s Ability: With sufficient training, the network learned to reconstruct the stereo pair from a new viewpoint, demonstrating its understanding of 3D structure.
Testing the Network: The network was tested on data that included cars with spoilers, which were not present in the training set. The network successfully reconstructed stereo pairs for these test images, demonstrating its ability to generalize to new objects.
Understanding Foreshortening: The network exhibited an understanding of foreshortening, correctly reconstructing the appearance of objects that were viewed at an angle.
00:47:26 Understanding the 3D Structure of Objects Using Transforming Autoencoders
Transforming Autoencoders: Transforming autoencoders are able to reconstruct objects in different perspectives, even when they have never seen the object from that perspective before. This indicates that transforming autoencoders internally understand the 3D structure of objects.
Dropout: Dropout is a technique for improving the performance of neural networks. Dropout involves randomly dropping out some of the units in a neural network during training. This helps to prevent the network from overfitting to the training data.
Additional Information: The work on transforming autoencoders is available on Geoffrey Hinton’s web page. The work on Dropout was submitted to Science, but it was not accepted. The work on Dropout is available on archive.
Abstract
The Evolution of Neural Networks: From Convolutional to Capsule Systems – Updated
Abstract:
In the field of artificial intelligence and neural network design, significant strides have been made, particularly in the area of object recognition. This article delves into the progression of neural network design, beginning with Geoffrey Hinton’s critique of convolutional neural networks (CNNs) and tracing the evolution to the emergence of capsule networks, highlighting the transition from CNNs to more advanced structures that closely emulate human perception and understanding.
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1. Geoffrey Hinton’s Critique and the Limitations of CNNs
Geoffrey Hinton, a prominent figure in AI, argues that while CNNs have achieved notable success in object recognition, they suffer from fundamental limitations due to their inherent loss of positional information. He emphasizes the importance of retaining spatial relationships for tasks like face recognition or scene context understanding. CNNs’ crucial shortcoming lies in their loss of positional information due to subsampling, which impedes their ability to process precise spatial relationships, vital for complex recognition tasks. To address these limitations, Hinton proposes a shift towards a hierarchical representation of objects, analogous to computer graphics.
Hinton highlights the issue with CNNs, where subsampling leads to the loss of information about precise spatial relationships between features, hindering their ability to tackle higher-level object recognition tasks. He suggests the need for a shift from invariant representations that eliminate irrelevant information like lighting and viewpoint, to equivariant activities where neural activities transform with object movement, thereby preserving the underlying shape knowledge in the weights.
2. The Illusions of Object Recognition and Mental Image Representation
The traditional understanding of object recognition faces challenges when dealing with rotating objects or interpreting them in different orientations. This is evident in phenomena like the diamond and square illusion or the cube illusion, where changing coordinate frames lead to varied interpretations of the same object. These illusions demonstrate that our mental images are not just 2D arrays but are more elaborate structures with viewpoints that are influenced by knowledge and perspective. For instance, a tilted diamond or an upright square can affect our perception of right angles, and imagining a wireframe cube can challenge our ability to identify its corners in an unfamiliar orientation. The cube, with its three-fold rotational symmetry, can be perceived in multiple ways, such as a crown with triangular flaps or a zigzag with a central rectangle. These interpretations highlight the brain’s ability to represent objects in multiple ways relative to coordinate frames.
3. Mental Image Formation and Computer Vision
The contrast between computer graphics and computer vision becomes clear in this context. Computer graphics involve deconstructing objects into parts, while computer vision is about reconstructing objects from these parts. In terms of mental image formation, we relate different parts of a task or concept, enabling efficient processing. This extends to object recognition, where mental rotation is part of a more complex process involving the identification of mirror images and orientations. Both computer graphics and animal vision handle viewpoint seamlessly, with computer graphics using a hierarchy of parts and matrices. To understand shapes, humans impose coordinate frames on objects. Recognizing countries, for example, often fails without additional context, demonstrating our reliance on these frames.
4. Linear Models in Neural Representation
Linear models have shown significant advantages in neural networks, especially for extrapolation in tasks like 3D viewpoint recognition. These models focus on representing handedness and pose vectors, offering a data-efficient method for training. They encapsulate invariant information about shape, allowing extrapolation across various sizes and orientations. Mental rotation is crucial in object recognition, particularly for unfamiliar orientations. The brain modifies its representation of an object to match the unfamiliar orientation. Pose estimation involves extracting part poses and representing them as vectors of position, orientation, and size. Linear models are preferred for extrapolation due to their consistent behavior with changing input values.
5. Factor Analysis for Shape Recognition
Factor analysis is a powerful tool for identifying factors that explain relationships between variables. In shape recognition, it helps in learning a linear model that elucidates the poses of object parts. Charlie Tang’s model using factor analysis learns the relationship between the pose of the whole shape and its parts. By manipulating factors, new shapes with different orientations and sizes can be generated. This model overcomes limitations such as knowledge of shape or correspondence between features and can handle substantial distortions in input data.
6. The Emergence of Capsule Networks
Capsule networks, introduced by Geoffrey Hinton, represent a significant advancement in neural networks. Capsules, or groups of neurons, encode an object’s pose, enhancing shape recognition. These networks are resilient against noise and deformations, understand part-whole relationships, and are more efficient than CNNs. They can generalize viewpoints and distortions unseen in training, requiring less data. Capsules encapsulate results of internal computation, and the networks can be trained using methods like transforming autoencoders or by defining simple decoders with fixed templates.
7. Transforming Autoencoders and 3D Structure Understanding
Transforming autoencoders are a step forward in learning low-level features, including transformations like translation, and extending this learning to 3D. This approach offers superior computational efficiency and a refined understanding of objects’ 3D structure and transformations.
8. Capsule Network’s Architecture and Its Unsupervised Clustering Capabilities
The capsule network’s architecture, particularly in reconstructing MNIST digits, demonstrates its efficiency in using learned templates to capture key shape features. It employs factor analysis on capsule outputs to represent digits linearly, allowing for accurate reconstruction of distorted digits. The network uses sparsity or dropout during training, enhancing its ability to reconstruct digits under considerable translations.
9. Transforming Autoencoders: Utilizing Knowledge of Image Transformations for Learning
Transforming autoencoders (TAEs) learn meaningful features from images by using information about image transformations. This approach furnishes more information than static images, enabling the network to learn pose parameters beneficial for tasks like object recognition and tracking. However, TAEs are more intricate to train than CNNs and are not as widely used.
10. Neural Network Learns 3D Structure and
Reconstructs Stereo Pairs
Geoffrey Hinton’s research in training a neural network with stereo image pairs to reconstruct a transformed stereo pair showcases the network’s ability to understand the 3D structure of objects. This ability extends to comprehending depths and transforming the 3D structure in line with viewpoint changes. The network’s competence is further evidenced in its successful reconstruction of stereo pairs for new objects, like cars with spoilers, demonstrating its capacity to generalize and understand foreshortening.
Transforming Autoencoders and Dropout
Transforming autoencoders (TAEs) are capable of reconstructing objects in diverse perspectives, indicating an internal understanding of the 3D structure of objects. The dropout technique enhances the performance of neural networks by preventing overfitting. This technique randomly deactivates units in the network during training, improving generalization. Further information on transforming autoencoders is available on Geoffrey Hinton’s website, and though the work on Dropout was rejected by Science, it is accessible on the archive. This progression in neural networks, from CNNs to capsule networks and transforming autoencoders, marks a significant advancement in the field, moving towards systems that more closely emulate human perception and understanding.
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