Jensen Huang (Nvidia Co-founder) – CES Interview (Jan 2013)
Chapters
Abstract
NVIDIA’s Vision: Revolutionizing Gaming and Technology
NVIDIA’s vision, as presented at CES 2013, is not just about advancing technology but also about reshaping the gaming and computing landscapes. Their innovations in mobile processors, cloud gaming, and their strategic approach to market penetration and device lifecycle management underscore a commitment to driving forward a future where technology and gaming are more accessible, versatile, and interconnected than ever before.
Unveiling the Future: NVIDIA’s Groundbreaking Innovations
NVIDIA’s strategy focuses on expanding its visual computing capabilities across multiple platforms and devices to enable users to enjoy high-quality graphics on a wide range of devices. They highlighted three core areas of focus: creating beautiful computer graphics technology, removing device restrictions, and enabling developers to create innovative applications.
At CES 2013, NVIDIA showcased its comprehensive strategy to redefine gaming and visual computing across various platforms. This article delves into NVIDIA’s innovative advancements, including the Tegra 4 processor, the GeForce GTX Titan and 680 graphics cards, Project Shield, and their revolutionary approach to cloud computing and gaming.
Tegra 4: A New Era in Mobile Computing
The Tegra 4 processor stands at the forefront of NVIDIA’s technological breakthroughs. It brings “always-on HDR” capabilities to mobile photography, allowing simultaneous capture of overexposed and underexposed shots for real-time HDR processing. This advancement, combined with GPU-accelerated fusion and tone mapping, enables HDR images to be produced as quickly as regular shots. The Tegra 4’s architecture also supports computational photography, opening new possibilities for mobile photography experiences and enabling the creation of ‘magical’ mobile devices.
Tegra 4 design wins have not been announced yet, as it is too early and customers are still in the process of building their devices. Tegra 4’s success is evident as NVIDIA’s Tegra business has grown significantly since last year. Market penetration has expanded, with China being a key focus area and success story for NVIDIA, and Windows devices running on Tegra in the WinRT market.
Cloud Computing and Gaming: NVIDIA’s Vision
NVIDIA’s venture into cloud computing and gaming is marked by the introduction of the Grid Server Appliance. This appliance addresses the challenges of traditional cloud computing that struggles with rich graphics due to the need for real-time computation. The Grid technology revolutionizes game streaming, scaling up the number of concurrent users per server dramatically compared to predecessors like OnLive and Gaikai. NVIDIA’s Shield, an Android-based gaming device, epitomizes this vision, offering versatile gaming experiences across various platforms and representing an extension of the Android ecosystem optimized for gaming.
NVIDIA recognized the overlap between Android gamers and PC gamers. Shield’s unique capability allows users to enjoy cloud games from the grid, Android games from Tegra Zone, and even remotely stream PC games purchased on Steam. Initially functioning solely as a receiver, NVIDIA hinted at the possibility of turning Shield into a server as well, leveraging its powerful hardware.
New Architecture for Cloud Gaming:
– NVIDIA’s Grid technology allows for 24 concurrent users per server, significantly reducing costs and improving quality compared to previous solutions.
– This enables affordable streaming services that can rival traditional video streaming costs.
Diverse Service Deployment:
– NVIDIA plans to partner with various companies to deploy cloud gaming services through appliances that provide the necessary software stack.
– This strategy allows for diverse service offerings from different companies, such as web services, cable companies, telcos, and gaming companies.
The Evolution of the Game Console Market
The gaming industry has witnessed a paradigm shift over the past 25 years, transitioning from specialized hardware for 3D graphics in game consoles to general-purpose computing devices offering comparable capabilities. NVIDIA’s Shield device aligns with this trend, aiming to revolutionize gaming by enabling seamless gameplay across PCs, tablets, TVs, and streaming platforms. This shift highlights the declining necessity of dedicated consoles, as users increasingly own devices capable of delivering a quality gaming experience.
NVIDIA’s Strategic Market Penetration
Tegra 4’s success is marked by its expanding market presence, outperforming its predecessor, Tegra 3. A significant focus has been placed on the Chinese market, where NVIDIA has fostered successful collaborations with local manufacturers. Additionally, NVIDIA’s development of a 4G LTE modem and the introduction of CUDA to mobile processors demonstrate the company’s commitment to staying at the forefront of technological innovation.
The Future of NVIDIA’s Gaming Devices
NVIDIA adopts a yearly refresh cycle for its Tegra chips, influencing the lifecycle of Shield devices. The open platform approach of Shield allows for seamless upgrades, maintaining compatibility and enhancing the user experience. Additionally, NVIDIA’s approach to the console market differs significantly from traditional manufacturers. Rather than directly competing, NVIDIA aims to complement the existing ecosystem, focusing on affordable games and an open platform.
Project Denver Update:
– 64-bit ARM architecture is now complete, enabling the development of Denver, NVIDIA’s ARM-based processor.
– Denver was delayed to ensure compatibility with ARM’s 64-bit V8 architecture.
– The goal is to extend the ARM ecosystem without creating a separate ecosystem.
SHIELD as a Dedicated Gaming Device:
– SHIELD is designed as a dedicated Android gaming device to provide a specialized experience.
– It complements other devices like smartphones, tablets, and PCs, offering advantages such as a larger screen and dedicated gaming capabilities.
NVIDIA’s Relationship with Console Manufacturers:
– NVIDIA views Sony and Apple as partners in the computer graphics technology field.
– NVIDIA emphasizes that it is not competing with console manufacturers like Xbox and Nintendo but targeting a different market of Android users who enjoy gaming.
– NVIDIA aims to create a device that enhances the gaming experience for Android users without replacing popular console games like Mario and Halo.
Production and Pricing:
– NVIDIA plans to begin production of SHIELD in Q2, aiming for a spring release.
– The device will be an NVIDIA-branded product and will be priced in line with other Android devices.
– Unlike subsidized consoles, the focus is on an affordable gaming device with free or very affordable games.
Conclusion
NVIDIA’s vision, as presented at CES 2013, is not just about advancing technology but also about reshaping the gaming and computing landscapes. Their innovations in mobile processors, cloud gaming, and their strategic approach to market penetration and device lifecycle management underscore a commitment to driving forward a future where technology and gaming are more accessible, versatile, and interconnected than ever before.
Notes by: Ain